In case you missed the WebXR Developer Summit, Here is the all-in-one solution panel.
There were some really great conversations about what the developers of some of the most powerful all-in-one engines think about when building WebXR.
youtube.com/JVqoLKu09FA?t=3568
We pronounce the acronym W-A-I as “way”, but #ScreenReaders and voice assistants often pronounce it “why”. e-#GAAD If only we could define how to pronounce it…
This is one example of the reason for W3C work on pronunciation standards. There are more serious examples. (1/3)#a11y
#WGSL (WebGPU Shading Language) lets developers write shaders for draw commands in the render pipeline and dispatch commands in the compute pipeline exposed by WebGPU. This textual shading language is web-friendly & directly mappable to @thekhronosgroup 's SPIR-V binary language.
Better and faster! #WebGPU takes #WebGL to the next level, providing a common abstraction over Vulkan, Metal and DirectX to leverage modern GPUs capabilities. 2D/3D rendering, general computing using the GPU (AI/ML, media processing, …) Soon in a nearby browser! #timetogiveinput
#MiniApps are small, install-free, fast-loading programs that run inside a larger native application or directly run in the operating system. They leverage both Web technologies like #CSS and #JavaScript and the capabilities of native apps.
#MiniApps are small, install-free, fast-loading programs that run inside a larger native application or directly run in the operating system. They leverage both Web technologies like #CSS and #JavaScript and the capabilities of native apps.