There are tons of audio-processing code written in C/C++. @hochsays proposes a low-level Audio Device Client specification to help port this code to the #Web at #W3CWorkshop #w3cgames2019. Read the discussion summary: w3.org/2018/12/games-worksho…
Aug 22, 2019 · 8:13 PM UTC
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... and/or listen to @hochsays' talk "Better and faster audio I/O on the Web": vimeo.com/350904743
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