The #WebXR Device API has been split into 3 modules: a core module covering what WebVR used to provide, a gamepad module covering interactions with gamepads, and an AR module to cover the basic primitives for augmented reality
Thanks for letting us know Gary - we've heard about that scam attempt before, tried some mitigations but never quite managed to understand how they proceed. Can you follow up at dom@w3.org to help us figure that out?
After raising an issue, remember that patience is required for #WebPlatform contributions. As Rachel puts it: "It's not that people don't care, it's because they are few people editing specs, with priorities and because we are working on stuff that is very much in the future."
All the features that are defined in @w3c specifications to be shipped in browsers are accompanied by a test suite, to help assess how well and how broadly they are implemented by actual browsers.
So, don't think twice and get started: 1) read and comment on specification issues 2) show use cases 3) contribute examples and diagrams 4) raise browser bugs 5) test and offer feedback on features behind flags ...
Based on her participation as a #developer in @csswg and more recently as a #w3c representative for @fronteers, Rachel shares her experience and reminds that everyone is allowed/encouraged to create #WebPlatform features - you don't need permission!
At last #w3cTPAC, there were also discussions about opportunities to build and strengthen healthy collaborations between @openjsf projects and @w3c groups. Read notes at w3c.github.io/tpac-breakouts…
Final results and report out of the survey will be published at the end of the month - stay tuned for more insights on what the community expects from the #WebPlatform!
The #WebXR Device API has been split into 3 modules: a core module covering what WebVR used to provide, a gamepad module covering interactions with gamepads, and an AR module to cover the basic primitives for augmented reality