Get involved in @w3c and give input on all of our specs. See also youtube.com/@W3COfficial and @w3cdevs@w3c.social. By @dontcallmeDOM and @marieforgue

Joined October 2014
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The name #CSS Houdini refers to the magic box that CSS brings to the Web: browsers do lots of amazing work, but leave little for devs. to intervene. Thx to CSS Houdini, certain parts of the CSS engine will be exposed to #WebDevelopers
Replying to @w3cdevs
The name #CSS Houdini refers to the black-box magic 🧙‍♀️that CSS brings to the Web: browsers do lots of amazing work, but leave little for devs to intervene. Houdini aims at “developing features that explain the «magic» of Styling and Layout on the web” github.com/w3c/css-houdini-d…
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#CSS Houdini lets you build polyfills for CSS and experiment with crafting new CSS properties or values and has been developed as a joint effort of the @csswg and @w3ctag
The first #CSS #Houdini specification to reach #CandidateRecommendation: CSS Painting Level 1 w3.org/TR/2018/CR-css-paint-… - this is a major step in the evolution of the extensibility of Web browsers
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To enjoy these demos, all of our exciting #w3cdevs2018 demos and talks, make sure to register for the event on Oct 22: ti.to/w3c/w3c-developer-meet…
#WebAuthN stands for Web Authentication and provides an API to integrate external security devices in Web browsers, enabling more secure flows both in registration and authentication. Using your phone as a phishing-resistant security key is a game changer!
Replying to @w3cdevs
#WebAuthn enables strong authentication using securely-held public keys with user content, rather than #passwords - given how fragile passwords are, this is a pretty big deal.
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The clock is ticking - just 4 days left before our #w3cdevs2018 #meetup in #Lyon 🇫🇷 @UniversiteLyon ! The last topic of our demos of ongoing standardization efforts will be #WebAuthN #OFFBlendWebMix w3.org/2018/10/Meetup/demos.…
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To come and hear from @rachelandrew in #Lyon, do not forget to register for the free event ti.to/w3c/w3c-developer-meet…
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Announcing our last (but not least by any margin) speaker at the #w3cdevs2018 #meetup next Monday in #Lyon 🇫🇷 - @rachelandrew - invited expert to @csswg, editor in chief of @smashingmag, and independent web developer w3.org/2018/10/Meetup/
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naturally, there is also our very own #w3cdevs2018 meetup on the Monday night with talks and demos, and exchanges with the local dev community w3.org/2018/10/Meetup/
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In addition to these meetings, the Wednesday of the week is run as an unconference, across group boundaries - all the participants are invited to make and review suggestions for breakout sessions that will run throughout that day w3.org/wiki/TPAC/2018/Sessio…
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36 Working and Interest Group meetings, 10 Community Group meetings happening the same week in the same place - you can feel the future of the Web Platform shaping up organically across these groups and meetings w3.org/2018/10/TPAC/schedule…
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More importantly, it's a unique opportunity for the @w3c community at large to meet together, exchange ideas, plan for new work, and socialize.
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TPAC (aka Technical Plenary & Advisory Committee) is the biggest event in the @w3c year, where most W3C groups come together in the same place to have their face-to-face meetings, and have joint meetings with one another w3.org/2018/10/TPAC/
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If you're coming to #w3cTPAC next week in Lyon, these cards provide a great overview of all you need to know about the week
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To enjoy this #XR demos, all of our other exciting #w3cdevs2018 demos and talks, make sure to register for the event on Oct 22: ti.to/w3c/w3c-developer-meet…
Meanwhile, the #ImmersiveWeb Community Group continues in parallel to incubate lots of other needed bricks to make the Web a great platform for XR w3.org/community/immersive-w… github.com/immersive-web/
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As usual, that #WebXR API is developed in github github.com/immersive-web/web… with in particular a detailed explainer on how the technology is expected to be used github.com/immersive-web/web…
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The #WebXR Device API brings the right primitives to create VR & AR experiences in Web browsers: connecting to VR headsets, setting up the right rendering path, support for the right input devices, etc
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