We are the US video game industry, redefining the business and creative boundaries of entertainment. Follow @E3 & @ESA_Foundation for more. 🎮

Washington, DC
Joined February 2012
Today we’re excited to welcome Washington, D.C. lawmakers and staff to a special webinar taking a look behind the scenes at @riotgames, @PlayVALORANT and @LeagueOfLegends.
2
5
As #videogames evolve, it can be hard to keep up with the latest changes. The ESA bridges the gap between the video game industry & the public, providing research & thought leadership on important issues for players, parents & policymakers. Learn more: theesa.com/industries/though…
1
Entertainment Software Association retweeted
I did my session with Coach Doc this morning! If you haven't checked this out, this is my favorite way to exercise! #VideoGames #Fitness #BeastMode
In Episode 7 of STORY MODE from the ESA and @G4C, Supernatural Co-founder, CEO and CCO Chris Milk and Head of Fitness Leanne Pedante discuss how Supernatural creates an inclusive fitness space for everyone. ow.ly/zoIM50ILKAa
1
3
Entertainment Software Association retweeted
STORY MODE, created in partnership with @theESA takes a dive into the creative atmosphere of game design. Last week's video highlighted @milk and @LeannePedante from Supernatural on the importance of inclusivity in fitness and gaming. Be on the lookout for more to come!
2
3
In Episode 7 of STORY MODE from the ESA and @G4C, Supernatural Co-founder, CEO and CCO Chris Milk and Head of Fitness Leanne Pedante discuss how Supernatural creates an inclusive fitness space for everyone. ow.ly/zoIM50ILKAa
1
#DYK that 78% of players say video games introduce them to new friendships and relationships? Read more about the many benefits of video game play: theesa.com/resource/2021-ess…
4
Entertainment Software Association retweeted
Back at #DICE2022, @Toddmartens moderated an Industry Town Hall with leaders from @Xbox, @unity, @theESA, @TencentGames, and @EpicGames and featured an open discussion of topics most relevant and top of mind to the games industry. See the full talk now at: youtube.com/watch?v=9eYA9TX2…
5
11
The ESA recognizes that the growth of the video game industry depends on fair and open access to international markets. Strong intellectual property protections and digital trade rules can spark global innovation in the industry. Learn more: theesa.com/policy/trade-poli…
2
3
In Episode 7 of STORY MODE from the ESA and @G4C, Supernatural Co-founder, CEO and CCO Chris Milk and Head of Fitness Leanne Pedante discuss how Supernatural creates an inclusive fitness space for everyone. ow.ly/7EZm50IJ4PC
1
0
The @ESRB assigns age & content rating info to video games & provides other tools to help parents manage children’s gameplay. To read a Q&A with ESRB President Patricia Vance as she discusses how parents can ensure that everyone has a good time, visit: theesa.com/news/qa-with-esrb…
1
In the sixth episode of STORY MODE from the ESA and @G4C, Head of Minecraft Education (@PlayCraftLearn) at Microsoft Allison Matthews (@allicat210) talks about the importance of integrating video games into the classroom. ow.ly/ylbI50IGOhS
2
In the sixth episode of STORY MODE from the ESA and @G4C, Head of Minecraft Education (@PlayCraftLearn) at Microsoft Allison Matthews(@allicat210) talks about the importance of integrating video games into the classroom. ow.ly/4YeO50IC9kJ
1
1
0
The ESA & @G4C’s STORY MODE series highlights how video game industry leaders who are defining the future of play. Watch the latest episode below with @thatgamecompany President & Creative Director @JenovaChen. Watch the full series at: theesa.com/story-mode/
1
1
0
Entertainment Software Association retweeted
STORY MODE, created with @theESA highlights the impact that leaders in the gaming industry have on the community. This week, we are highlighting @allicat210 from @PlayCraftLearn as she discusses the importance on Why Games in the Classroom Matter Stay tuned for more to come!
3
8
0
The Entertainment Software Association congratulates Kathi Vidal, unanimously confirmed Tuesday, April 5, 2022 by the U.S. Senate as Under Secretary of Commerce for Intellectual Property and Director of the United States Patent and Trademark Office. ow.ly/lnxJ50ICkUY
3
In the sixth episode of STORY MODE from the ESA and @G4C, Head of Minecraft Education (@PlayCraftLearn) at Microsoft Allison Matthews(@allicat210) talks about the importance of integrating video games into the classroom. ow.ly/4YeO50IC9kJ
1
5
0
2021 Essential Facts About the Video Game Industry: 55% of players said they played more games during the pandemic. To learn about how video games can bring players together across the country, download the report here: theesa.com/resource/2021-ess…
2
3
Executive Director of the @ESA_Foundation Anastasia Staten (@AtomicBlonde8) shares how the We Are initiative, created in partnership with @redbull, showcases women’s contributions in the video game industry. Learn more via @MediaplanetUSA: educationandcareernews.com/w…
1