The ESA respects the intellectual property of video game publishers and creators. They rely on copyright, patent and trademark laws to ensure that players can freely play the video games they love. Read the ESA’s full Intellectual Property Policy Sheet: theesa.com/policy/intellectu…
In the latest episode of STORY MODE from the ESA and @G4C, Chris Milk and Leanne Pedante of Supernatural discuss how the VR fitness app uses video game technology to deliver immersive experiences to a wide range of users. ow.ly/fy4750IiSjU
Game industry news: Today and tomorrow are the last days of the #SXSW Game Industry Expo! The ESA looks forward to hearing from leaders in the industry about the new developments and trends to come for the future of video games. Visit: sxsw.com/conference/game-ind…
In Episode 2 of STORY MODE from the ESA and @G4C, Supernatural's Chris Milk and Leanne Pedante discuss how Supernatural is using VR and video game technologies to create immersive fitness experiences. ow.ly/mXEu50IhuJj
@ESA_Foundation has empowered the youth through programs and scholarship opportunities for 17 years. Thanks to the support from the public and dedicated members, the ESA Foundation has provided 350 scholarships to women & minority students. Learn more: theesa.com/play-your-way/
.@Minecraft is turning 13 next month, and odds are your kids are still playing, building, and exploring in their own @Minecraft world, or in a friend’s! Our new blog has tips to help keep their experiences appropriate, whether they play by themselves or online.
It's our 100th anniversary! 🎉
Watch as our Chairman & CEO @CharlieRivkin commemorates the occasion — then visit MPA100.org for highlights from the past century, data on our industry's growth, videos from leaders we’ve worked with over the years, and more.
#MPA100
The Motion Picture Association Turns 100
Founded in 1922, the MPA has been the leading advocate for the film, TV, and streaming industry for 100 years.
The ESA reports that 428,000 jobs are supported directly and indirectly by the video game industry. To learn more about how the U.S. is impacted by gaming, visit our interactive National Impact Map and see specific information about your state: theesa.com/video-game-impact…
Take a deep dive into the game industry’s impact with STORY MODE!
Today’s video features @milk and Leanne Pedante discussing how Supernatural is using VR to create immersive and inclusive fitness experiences.
Check it out, and stay tuned for more!
Over 100 universities have scholarships for Esports, says Kowert. It's a great way for girls and women to get into gaming as a competitive space. #StrongEconomies 12/
Girls are realizing that they are welcome in gaming, and there are so many avenues for getting into games as a career, says Kowert. #StrongEconomies 11/
"You can game at any age -- it's never too late to get into Twitch and content creation," says Tanya DePass of I Need Diverse Games. "There's room for all of us at the table." #StrongEconomies 10/
Dr. Rachel Kowert: "Every game holds the potential to have positive effects ... there's something positive to be said about every kind of game." #StrongEconomies 9/
"Games are also a great learning tool -- they teach us so much without even trying," says @DrKowert. "They're great for stress relief and mood management." #StrongEconomies 8/
“I’ve made global friendships through gaming," says @cypheroftyr. "There’s just so many ways in which you can have a great community, and you can grow as a person.” #StrongEconomies 7/
Moderator @KyleEvansGay says that being in front of groups has made her more introspective about her use of language – whether streaming in front of 20 million people or standing up in front of a group. #StrongEconomies 6/