We are the US video game industry, redefining the business and creative boundaries of entertainment. Follow @E3 & @ESA_Foundation for more. 🎮

Washington, DC
Joined February 2012
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The @ESRB assigns age & content rating info to video games & provides other tools to help parents manage children’s gameplay. To read a Q&A with ESRB President Patricia Vance as she discusses how parents can ensure that everyone has a good time, visit: theesa.com/news/qa-with-esrb…
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In the sixth episode of STORY MODE from the ESA and @G4C, Head of Minecraft Education (@PlayCraftLearn) at Microsoft Allison Matthews (@allicat210) talks about the importance of integrating video games into the classroom. ow.ly/ylbI50IGOhS
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In the sixth episode of STORY MODE from the ESA and @G4C, Head of Minecraft Education (@PlayCraftLearn) at Microsoft Allison Matthews(@allicat210) talks about the importance of integrating video games into the classroom. ow.ly/4YeO50IC9kJ
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The video game industry is reimagining entertainment for billions of players worldwide. To learn more about the industry’s priorities, visit: theesa.com/
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The ESA & @G4C’s STORY MODE series highlights how video game industry leaders who are defining the future of play. Watch the latest episode below with @thatgamecompany President & Creative Director @JenovaChen. Watch the full series at: theesa.com/story-mode/
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The Entertainment Software Association congratulates Kathi Vidal, unanimously confirmed Tuesday, April 5, 2022 by the U.S. Senate as Under Secretary of Commerce for Intellectual Property and Director of the United States Patent and Trademark Office. ow.ly/lnxJ50ICkUY
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In the sixth episode of STORY MODE from the ESA and @G4C, Head of Minecraft Education (@PlayCraftLearn) at Microsoft Allison Matthews(@allicat210) talks about the importance of integrating video games into the classroom. ow.ly/4YeO50IC9kJ
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2021 Essential Facts About the Video Game Industry: 55% of players said they played more games during the pandemic. To learn about how video games can bring players together across the country, download the report here: theesa.com/resource/2021-ess…
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Executive Director of the @ESA_Foundation Anastasia Staten (@AtomicBlonde8) shares how the We Are initiative, created in partnership with @redbull, showcases women’s contributions in the video game industry. Learn more via @MediaplanetUSA: educationandcareernews.com/w…
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The video game industry prioritizes creating a positive and safe experience for players of all ages. @ESRBRatings provides parents with tools to help manage their children’s gameplay experiences. Read more here: esrb.org/tools-for-parents/f…
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In the fifth episode of STORY MODE from the ESA and @G4C, @popcannibal Founder Ziba Scott discusses how anyone who plays video games is a gamer. ow.ly/Ecvk50IA3XM
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In the fifth episode of STORY MODE from the ESA and @G4C, @popcannibal Founder Ziba Scott discusses how anyone who plays video games is a gamer. ow.ly/fA4O50IynY5
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Thanks to the support from the public & ESA members, the @ESA_Foundation’s grant program enables youth to learn about interactive technologies in civic engagement, healthcare and STEAM education. Learn more about the Foundation’s 17 years of work here: theesa.com/industries/esa-fo…
Today is #WorldBackupDay! The ESA is committed to protecting the data and privacy of consumers. Be prepared against data loss and data theft by backing up your devices today to ensure safe gameplay!
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In the fifth episode of STORY MODE from the ESA and @G4C, @popcannibal Founder Ziba Scott discusses how anyone who plays video games is a gamer. ow.ly/XGYm50Iw46I
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With the end of #WomensHistoryMonth tomorrow, the ESA continues to celebrate women and their contributions to the video game industry. Learn about how ESA member @Microsoft has developed a Women of Xbox mentorship program from @DaniellePartis in @GIBiz: gamesindustry.biz/articles/2…
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@ESA_Foundation Executive Director Anastasia Staten (@AtomicBlonde8) contributed an essay to @MediaplanetUSA's #WomeninGaming campaign about empowering the next generation of women video game creators. ow.ly/v10V50Iw399
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The ESA believes #esports is an opportunity to create jobs and spark economic growth. It is essential to invest in an industry sector that redefines how consumers engage with the video game ecosystem. Read about the ESA’s Esports Policy here: theesa.com/policy/esports/
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In the fourth episode of STORY MODE from the ESA and @G4C, @thatgamecompany President and Creative Director @JenovaChen discusses how players develop lasting and meaningful friendships in his recent game, Sky. Watch now: ow.ly/XRuE50Iu33t
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The ESA encourages intersecting video games and education to promote students’ leadership skills and willingness to learn. According to ESA research, 458 college programs in the U.S. are impacted by the video game industry! Learn more: theesa.com/video-game-impact…
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