We are the US video game industry, redefining the business and creative boundaries of entertainment. Follow @E3 & @ESA_Foundation for more. 🎮

Washington, DC
Joined February 2012
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In the fourth episode of STORY MODE from the ESA and @G4C, @thatgamecompany President and Creative Director @JenovaChen discusses how players develop lasting and meaningful friendships in his recent game, Sky. ow.ly/liOw50Isl4C
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New York has the potential to grow a dynamic, vibrant, and sustainable entertainment software industry. The game development tax credit is the missing puzzle piece to stimulate innovation in New York. Learn more: theesa.com/news/entertainmen…
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According to ESA’s Benefits of Video Games in K-12 report, video games can promote student participation and overall attitude toward learning and cooperation. Download the report today to learn more: theesa.com/resource/report-b…
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The ESA promotes industry efforts to enhance consumer choice through subscription services. These services should be flexible to save consumers’ money and allow customized experiences. Learn more about our position regarding subscription services: theesa.com/policy/subscripti…
The ESA supports and encourages the New York State Legislature to enact the Empire State Digital Gaming Media Production Credit, which would maximize the potential to grow the New York video game development ecosystem. More here: ow.ly/5qQ250IqCnx
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In the fourth episode of STORY MODE from the ESA and @G4C, @thatgamecompany President and Creative Director @JenovaChen discusses how players develop lasting and meaningful friendships in his recent game, Sky. ow.ly/NnzU50Iqq8Y
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The STORY MODE video series from the ESA & @G4C showcases how leaders in the industry are bringing innovative video game experiences into new disciplines. Watch the first episode featuring Head of @PlayCraftLearn Allison Matthews (@allicat210): theesa.com/story-mode/episod…
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Video games can connect people from around the world. The ESA’s 2021 Essential Facts About the Video Game Industry show that 78% of players say games introduce them to new friends and relationships. Learn more essential facts about the benefits of play: theesa.com/resource/2021-ess…
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In the third episode of STORY MODE from the ESA and @G4C, @AkiliLabs Founder and CEO @EddieMartucci discusses how EndeavorRX became the first FDA-approved ADHD treatment for children delivered through a video game. ow.ly/ZO7M50Iospc
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The video game industry supports digital wellness by providing parents with resources to help keep their children’s video game experiences appropriate through @ESRBRatings. To learn more about managing kids’ video games, visit: esrb.org/tools-for-parents/f…
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In the third episode of STORY MODE from the ESA and @G4C, @AkiliLabs Founder and CEO @EddieMartucci discusses how EndeavorRX became the first FDA-approved ADHD treatment for children delivered through a video game. ow.ly/gvfj50ImF4G
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The ESA protects the free speech of game developers & players everywhere. Free speech protections in the video game industry have promoted a more interactive & creative environment for stakeholders. Learn about the ESA’s position on the First Amendment: theesa.com/policy/first-amen…
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The ESA reports that the games industry has a total of $90.3 billion economic impact on the national level. Access the National Impact Map to learn about the influence the industry has on the U.S.: theesa.com/video-game-impact…
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In the third episode of STORY MODE from the ESA and @G4C, @AkiliLabs Founder and CEO @EddieMartucci discusses how EndeavorRX became the first FDA-approved ADHD treatment for children delivered through a video game. ow.ly/Bh2f50IkKHq
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Industry news: According to the Center for Economic Growth, gaming is growing in the NY Capital Region. Adding more applications of AI, simulation, & gaming studios diversifies the post-pandemic economy. Read more from @SaraMRizzo in @WTEN: news10.com/news/entertainmen…
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There are 227 million players and counting in the US, according to the ESA’s 2021 Essential Facts. With the immense growth of the games industry, the ESA is the voice of the industry as it evolves and diversifies over time. Learn more 2021 Essential Facts: theesa.com/resource/2021-ess…
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The ESA respects the intellectual property of video game publishers and creators. They rely on copyright, patent and trademark laws to ensure that players can freely play the video games they love. Read the ESA’s full Intellectual Property Policy Sheet: theesa.com/policy/intellectu…
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In the latest episode of STORY MODE from the ESA and @G4C, Chris Milk and Leanne Pedante of Supernatural discuss how the VR fitness app uses video game technology to deliver immersive experiences to a wide range of users. ow.ly/fy4750IiSjU
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Game industry news: Today and tomorrow are the last days of the #SXSW Game Industry Expo! The ESA looks forward to hearing from leaders in the industry about the new developments and trends to come for the future of video games. Visit: sxsw.com/conference/game-ind…
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In Episode 2 of STORY MODE from the ESA and @G4C, Supernatural's Chris Milk and Leanne Pedante discuss how Supernatural is using VR and video game technologies to create immersive fitness experiences. ow.ly/mXEu50IhuJj
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