We are the US video game industry, redefining the business and creative boundaries of entertainment. Follow @E3 & @ESA_Foundation for more. 🎮

Washington, DC
Joined February 2012
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Managing video games across kids of different ages can be easier than you think. Check out these tips from @ESRBRatings: ow.ly/3CJP50EOCFz
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#ICYMI: ESA President & CEO Stanley Pierre-Louis spoke to @RepYvetteClarke and @LailaShabir, co-founder and CEO of @GirlsMakeGames, about how #STEAM education is critical to development in the games industry at #GamesBeatSummit. Watch the full clip here: ow.ly/5gVl50EOCpz
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Love video games? Want to work in one of the world’s most exciting and innovative industries? Join our team! The ESA is looking for a Director of Communications & Public Affairs: ow.ly/zpvv50EOC1e
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Hoping moms everywhere enjoyed #MothersDay yesterday! Read about how one mom leveled up her relationship with her son using #videogames: ow.ly/MOQl50EIU8J
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With the support of Take-Two Interactive, USC Games at @USC has established The Gerald A. Lawson Endowment Fund for Black and Indigenous Students, an initiative to increase minority representation in games and tech: usatoday.com/story/tech/gami…
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According to our research, most players say #videogames provide mental stimulation (80%) and relaxation (79%). Find out more about who plays video games today and why: ow.ly/sczx50EwBoZ
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ESA President & CEO Stanley Pierre-Louis moderated a panel yesterday during #GBSummit focused on the importance of STEAM education for gaming, diversity, the future of the workforce and the economy. Watch the entire discussion here: ow.ly/gDe850EBcGP
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#TBT "To make progress, we must deliberately and intentionally make diversity, equity and inclusion a priority at every level – from our work environments to the online worlds we create and inhabit." Read more from ESA President & CEO Stanley Pierre-Louis: ow.ly/qgs750EwBGQ
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#DYK playing video games may actually improve literacy, communication skills and overall mental well-being in children? Read more from @CNN: ow.ly/lQt750EwBOR
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Did you know the U.S. #videogame industry accounts for nearly 429,000 jobs across all 50 states? Find out how video games are powering innovation nationwide: ow.ly/NUV950EwBgL
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#FunFact: more video games receive a rating of "E for Everyone" than any other Rating Category. Read more from @ESRBRatings: ow.ly/H0qb50EwBmj
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As the video game world evolves, @ESRBRatings's trusted and familiar ratings remain accessible almost everywhere--even on digital, VR and mobile versions of games. Learn more: esrb.org/blog/beyond-the-box…
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“As physical spaces disappeared, #videogames became one of the few places for people to spend time together.” How are video games helping you get through the COVID-19 pandemic? theverge.com/2021/1/6/222157…
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#ICYMI: At @ToyzElectronics, Damola Idowu is changing the game by using art and #videogames to get kids excited about #STEAM. Read more here: ow.ly/wmpw50DM6dy @ownersmag
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Looking for advice on #videogame parental controls for different age ranges? Check out the latest blog from @ESRBRatings: ow.ly/cvCx50EbIuO
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While the #videogame industry’s roots still loom large in California and Washington, video game companies are taking off in other states across the country. Some of our top ten states last year might surprise you: ow.ly/PYoc50EbHUg
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According to Evan Narcisse (@EvNarc), who worked on the new #MilesMorales game for @PlayStation, diverse voices are essential to the success of the #videogames industry. Read more: ow.ly/6VwV50EbHoK #TBT
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Do you miss your daily commute? Our research shows people often enjoy playing #videogames on the way to and from work:
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"Video games can be so much more than just competition -- they can be blissfully calming as well." What games do you love for relaxing? ow.ly/7hE450EbHkq
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As the video game world evolves, ESRB's trusted and familiar ratings remain accessible almost everywhere--even on digital, VR and mobile versions of games. Learn more from @ESRBRatings: ow.ly/B81450EbHg1
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