We are the US video game industry, redefining the business and creative boundaries of entertainment. Follow @E3 & @ESA_Foundation for more. 🎮

Washington, DC
Joined February 2012
In the third episode of STORY MODE from the ESA and @G4C, @AkiliLabs Founder and CEO @EddieMartucci discusses how EndeavorRX became the first FDA-approved ADHD treatment for children delivered through a video game. ow.ly/ZO7M50Iospc
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The video game industry supports digital wellness by providing parents with resources to help keep their children’s video game experiences appropriate through @ESRBRatings. To learn more about managing kids’ video games, visit: esrb.org/tools-for-parents/f…
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Entertainment Software Association retweeted
.@RepPaulTonko and @johnmcdonald108 are kicking off #HVGamerCon2022 - the largest esports tournament in the Northeast featuring the best collegiate esports competitors from across the country @AlbanyCapCenter
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In the third episode of STORY MODE from the ESA and @G4C, @AkiliLabs Founder and CEO @EddieMartucci discusses how EndeavorRX became the first FDA-approved ADHD treatment for children delivered through a video game. ow.ly/gvfj50ImF4G
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The ESA protects the free speech of game developers & players everywhere. Free speech protections in the video game industry have promoted a more interactive & creative environment for stakeholders. Learn about the ESA’s position on the First Amendment: theesa.com/policy/first-amen…
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Entertainment Software Association retweeted
Katie Newcombe of @CEG_NY, "it is absolutely critical we pass this program" to grow the video game industry in #NY.
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Entertainment Software Association retweeted
Also @AMCarrieWoerner spoke to the need to retain young people who want to work in this industry. "The mom's" want them to stay here in NY. I agree! #NY #VideoGames
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Entertainment Software Association retweeted
"This tax credit is the accelerant we need to grow this industry quickly," @AMCarrieWoerner #videogames #taxcredit
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Entertainment Software Association retweeted
Steven Flenory of @wbgames highlighting the diversity fund in the digital game tax credit program will help #NY be a leader on expanding diversity in the industry. #VideoGames
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Entertainment Software Association retweeted
Sponsors of the Empire State Digital Gaming Media Production Credit, @johnmcdonald108 & @NeilBreslin44 kicking off the press conference highlighting the importance of the credit program to grow the #videogame industry in #NY
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The ESA reports that the games industry has a total of $90.3 billion economic impact on the national level. Access the National Impact Map to learn about the influence the industry has on the U.S.: theesa.com/video-game-impact…
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Entertainment Software Association retweeted
“For the first time, your medicine actually feels like a game.” Today’s STORY MODE video features Eddie Martucci from Akili Interactive discussing the intersection of science and gaming. Check it out, and stay tuned for more STORY MODE next week! buff.ly/3CLtMk5
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Entertainment Software Association retweeted
And if the empire state digital gaming media production credit is passed, the growth will continue faster and stronger! #NY #VideoGames
Industry news: According to the Center for Economic Growth, gaming is growing in the NY Capital Region. Adding more applications of AI, simulation, & gaming studios diversifies the post-pandemic economy. Read more from @SaraMRizzo in @WTEN: news10.com/news/entertainmen…
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In the third episode of STORY MODE from the ESA and @G4C, @AkiliLabs Founder and CEO @EddieMartucci discusses how EndeavorRX became the first FDA-approved ADHD treatment for children delivered through a video game. ow.ly/Bh2f50IkKHq
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There are 227 million players and counting in the US, according to the ESA’s 2021 Essential Facts. With the immense growth of the games industry, the ESA is the voice of the industry as it evolves and diversifies over time. Learn more 2021 Essential Facts: theesa.com/resource/2021-ess…
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Entertainment Software Association retweeted
In the latest episode of STORY MODE from the ESA and @G4C, Chris Milk and Leanne Pedante of Supernatural discuss how the VR fitness app uses video game technology to deliver immersive experiences to a wide range of users. ow.ly/fy4750IiSjU
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Entertainment Software Association retweeted
In Episode 2 of STORY MODE from the ESA and @G4C, Supernatural's Chris Milk and Leanne Pedante discuss how Supernatural is using VR and video game technologies to create immersive fitness experiences. ow.ly/mXEu50IhuJj
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The ESA respects the intellectual property of video game publishers and creators. They rely on copyright, patent and trademark laws to ensure that players can freely play the video games they love. Read the ESA’s full Intellectual Property Policy Sheet: theesa.com/policy/intellectu…
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