In the third episode of STORY MODE from the ESA and @G4C, @AkiliLabs Founder and CEO @EddieMartucci discusses how EndeavorRX became the first FDA-approved ADHD treatment for children delivered through a video game. ow.ly/ZO7M50Iospc
The video game industry supports digital wellness by providing parents with resources to help keep their children’s video game experiences appropriate through @ESRBRatings. To learn more about managing kids’ video games, visit: esrb.org/tools-for-parents/f…
In the third episode of STORY MODE from the ESA and @G4C, @AkiliLabs Founder and CEO @EddieMartucci discusses how EndeavorRX became the first FDA-approved ADHD treatment for children delivered through a video game. ow.ly/gvfj50ImF4G
The ESA protects the free speech of game developers & players everywhere. Free speech protections in the video game industry have promoted a more interactive & creative environment for stakeholders. Learn about the ESA’s position on the First Amendment: theesa.com/policy/first-amen…
Also @AMCarrieWoerner spoke to the need to retain young people who want to work in this industry. "The mom's" want them to stay here in NY. I agree! #NY#VideoGames
Steven Flenory of @wbgames highlighting the diversity fund in the digital game tax credit program will help #NY be a leader on expanding diversity in the industry. #VideoGames
Sponsors of the Empire State
Digital Gaming Media Production Credit, @johnmcdonald108 & @NeilBreslin44 kicking off the press conference highlighting the importance of the credit program to grow the #videogame industry in #NY
The ESA reports that the games industry has a total of $90.3 billion economic impact on the national level. Access the National Impact Map to learn about the influence the industry has on the U.S.: theesa.com/video-game-impact…
“For the first time, your medicine actually feels like a game.”
Today’s STORY MODE video features Eddie Martucci from Akili Interactive discussing the intersection of science and gaming.
Check it out, and stay tuned for more STORY MODE next week!
buff.ly/3CLtMk5
Industry news: According to the Center for Economic Growth, gaming is growing in the NY Capital Region. Adding more applications of AI, simulation, & gaming studios diversifies the post-pandemic economy. Read more from @SaraMRizzo in @WTEN: news10.com/news/entertainmen…
In the third episode of STORY MODE from the ESA and @G4C, @AkiliLabs Founder and CEO @EddieMartucci discusses how EndeavorRX became the first FDA-approved ADHD treatment for children delivered through a video game. ow.ly/Bh2f50IkKHq
Industry news: According to the Center for Economic Growth, gaming is growing in the NY Capital Region. Adding more applications of AI, simulation, & gaming studios diversifies the post-pandemic economy. Read more from @SaraMRizzo in @WTEN: news10.com/news/entertainmen…
There are 227 million players and counting in the US, according to the ESA’s 2021 Essential Facts. With the immense growth of the games industry, the ESA is the voice of the industry as it evolves and diversifies over time. Learn more 2021 Essential Facts: theesa.com/resource/2021-ess…
In the latest episode of STORY MODE from the ESA and @G4C, Chris Milk and Leanne Pedante of Supernatural discuss how the VR fitness app uses video game technology to deliver immersive experiences to a wide range of users. ow.ly/fy4750IiSjU
In Episode 2 of STORY MODE from the ESA and @G4C, Supernatural's Chris Milk and Leanne Pedante discuss how Supernatural is using VR and video game technologies to create immersive fitness experiences. ow.ly/mXEu50IhuJj
The ESA respects the intellectual property of video game publishers and creators. They rely on copyright, patent and trademark laws to ensure that players can freely play the video games they love. Read the ESA’s full Intellectual Property Policy Sheet: theesa.com/policy/intellectu…