We are the US video game industry, redefining the business and creative boundaries of entertainment. Follow @E3 & @ESA_Foundation for more. 🎮

Washington, DC
Joined February 2012
Entertainment Software Association retweeted
In case you missed the @WomenInGovt @theESA convo with @KyleEvansGay @DrKowert & myself on the "The Positive Impact of Play: The Benefits of Video Game Play"; you can watch on the Women in Gov't website. womeningovernment.org/attend…
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Game industry news: Today and tomorrow are the last days of the #SXSW Game Industry Expo! The ESA looks forward to hearing from leaders in the industry about the new developments and trends to come for the future of video games. Visit: sxsw.com/conference/game-ind…
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In Episode 2 of STORY MODE from the ESA and @G4C, Supernatural's Chris Milk and Leanne Pedante discuss how Supernatural is using VR and video game technologies to create immersive fitness experiences. ow.ly/mXEu50IhuJj
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Entertainment Software Association retweeted
.@Minecraft is turning 13 next month, and odds are your kids are still playing, building, and exploring in their own @Minecraft world, or in a friend’s! Our new blog has tips to help keep their experiences appropriate, whether they play by themselves or online.
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Congratulations to @motionpictures for celebrating their 100th anniversary!
It's our 100th anniversary! 🎉 Watch as our Chairman & CEO @CharlieRivkin commemorates the occasion — then visit MPA100.org for highlights from the past century, data on our industry's growth, videos from leaders we’ve worked with over the years, and more. #MPA100
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The ESA reports that 428,000 jobs are supported directly and indirectly by the video game industry. To learn more about how the U.S. is impacted by gaming, visit our interactive National Impact Map and see specific information about your state: theesa.com/video-game-impact…
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Entertainment Software Association retweeted
Take a deep dive into the game industry’s impact with STORY MODE! Today’s video features @milk and Leanne Pedante discussing how Supernatural is using VR to create immersive and inclusive fitness experiences. Check it out, and stay tuned for more!
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Entertainment Software Association retweeted
Thank you @theESA, @DrKowert and @INeedDivGms for the insightful conversation today on the The Positive Impact of Play: The Benefits of Video Game Play. For those who were unable to attend, the recording is available on WIG's website! #StrongEconomies womeningovernment.org/attend…
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Thanks again to @KyleEvansGay, @cypheroftyr and @DrKowert for joining us for this important discussion! #StrongEconomies FIN/
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Over 100 universities have scholarships for Esports, says Kowert. It's a great way for girls and women to get into gaming as a competitive space. #StrongEconomies 12/
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Girls are realizing that they are welcome in gaming, and there are so many avenues for getting into games as a career, says Kowert. #StrongEconomies 11/
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"You can game at any age -- it's never too late to get into Twitch and content creation," says Tanya DePass of I Need Diverse Games. "There's room for all of us at the table." #StrongEconomies 10/
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Dr. Rachel Kowert: "Every game holds the potential to have positive effects ... there's something positive to be said about every kind of game." #StrongEconomies 9/
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"Games are also a great learning tool -- they teach us so much without even trying," says @DrKowert. "They're great for stress relief and mood management." #StrongEconomies 8/
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“I’ve made global friendships through gaming," says @cypheroftyr. "There’s just so many ways in which you can have a great community, and you can grow as a person.” #StrongEconomies 7/
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Moderator @KyleEvansGay says that being in front of groups has made her more introspective about her use of language – whether streaming in front of 20 million people or standing up in front of a group. #StrongEconomies 6/
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Being a streamer has made @cypheroftyr mindful of content warnings and her use of language given the diversity of her audience. #StrongEconomies 5/
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A recent white paper from @DrKowert looks at how games can help address mental health stigma. She says that there is powerful messaging in games that can be used to combat mental health stigma. #StrongEconomies 4/
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.@cypheroftyr of @INeedDivGmswas was able to turn her interest in video games and diversity into a career as a streamer. “It’s more than a passion, it is my livelihood.” 3/
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Replying to @theESA @WomenInGovt
As a therapist Dr. Rachel Kowert was interested in finding data on the uses and effects of games. She eventually became a video game researcher. #StrongEconomies 2/
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