We are the US video game industry, redefining the business and creative boundaries of entertainment. Follow @E3 & @ESA_Foundation for more. 🎮

Washington, DC
Joined February 2012
A new report from the ESA and @theHEVGA explores the benefits of video games in K-12 education. Find out how teachers are using video games in the classroom and beyond. ow.ly/JShY50Gzvri
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How are games used in the classroom? A new report from the ESA and @theHEVGA explores the benefits of video games in K-12 education. ow.ly/lagr50GzvnO
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Entertainment Software Association retweeted
Research: Review of academic literature & teacher interviews find video games are used in K12 to enhance problem-solving skills, accommodate different learners, meet students where they are, and create networks of "playful learners." prn.to/3k1aijt (@theESA) #edtech #gbl
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How are games used in the classroom? A new report from the ESA and @theHEVGA explores the benefits of video games in K-12 education. ow.ly/Bn3f50GyASI
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Entertainment Software Association retweeted
HEVGA released a new report today with @theESA, Benefits of Video Games in K-12 Education, based on a review of the academic literature. We hope the report encourages more teachers to use video games in their classrooms! Download the report: tinyurl.com/vp49wbub
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Entertainment Software Association retweeted
Delighted to have helped with this new report on games + K12 education via my role with @theHEVGA - special thanks to our research & survey group and all the educators we talked to! check it out! @AU_SOC @AUcollege @auGameCenter @HITLabNZ @UCNZ @UCEngineering
A new report from the ESA and @theHEVGA explores the benefits of video games in K-12 education. ow.ly/jgA650GytiX
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The ESA joins our international counterparts in supporting the 2021 Green Games Summit, which will explore the role the video game industry can play in tackling the climate crisis. The summit will be held virtually October 20 – 21. More here: ow.ly/IuXr50Gu6wR
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The ESA joins our international counterparts in supporting the 2021 Green Games Summit, which will explore the role the video game industry can play in tackling the climate crisis. The summit will be held virtually October 20 – 21. More here: ow.ly/lffG50Gu6w4
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The ESA joins our international counterparts in supporting the 2021 Green Games Summit, which will explore the role the video game industry can play in tackling the climate crisis. The summit will be held virtually October 20 – 21. More here: ow.ly/38id50GtgJe
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Entertainment Software Association retweeted
We're thrilled to announce that our next speaker for the Green Games Summit will be Armelle Andre, Data Science Manager in the Brand Portfolio Team at @Ubisoft_UK! Register to attend the summit now: ow.ly/df5050GcUrB
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Thanks to @Floridianpress for showcasing our recent interview with @RepStephMurphy about the positive effects of video games during the pandemic. ow.ly/yvgN50GrCo3
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This year’s 2021 Essential Facts about the Video Game Industry is a snapshot of the American video game playing community following a year of social distancing. ow.ly/yYX550GpqpV
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Parents like @petulad are taking their kids on college tours to learn more about video game design programs. As the industry grows, now is a great time for students to prepare for careers in game design. ow.ly/ARSD50GqdZm
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Watch: Video Game and Esports Caucus co-chair @RepStephMurphy (FL-07) discusses the benefits of video games for kids and how games helped foster social interaction through the pandemic. ow.ly/BLqP50Gpqdr
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Un nuevo sitio web en español de @ESRBRatings y @theESA enseña a las familias sobre las clasificaciones de los videojuegos y los controles parentales fáciles de usar para ayudar a administrar el tiempo de pantalla de los videojuegos. ow.ly/wRy650Gpq8C
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