Andrew McVeigh at #qconsf: Riot realized they needed to decompose monolith after a multi day outage.
I think that is a common trigger.
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I’ve had similar experiences in several organizations - what both sales and ops people would call a “compelling event”.
But subtly, it’s not that the org all of a sudden realizes; it’s that the org can now *justify* the effort.
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Interestingly, the most common trigger I observe is not runtime problems, but development time issues. One major reason for different modularization strategies
Nov 6, 2018 · 6:57 AM UTC
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