“The community has retreated to mechanical skill as a way to rationalize our inferiority. ... Or else we would have to admit that these machines are also besting us in Dota with traits that are innately human: insight, intuition, and creativity.” dotabuff.com/blog/2019-04-21…
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@gdb For Deepminds Starcraft AI, there was a discussion around mechanical benefits, even though there were limits to click rate, etc. (see: blog.usejournal.com/an-analy…) - How did you solve issues like these for Five? Thanks!
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Replying to @MIXED_de
Reaction time discussed here! openai.com/blog/openai-five-…

Apr 23, 2019 · 2:54 PM UTC

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Replying to @gdb
Thanks. "We’ve increased the reaction time of OpenAI Five from 80ms to 200ms. This reaction time is much closer to human level ..." - What's with precision?
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