“The community has retreated to mechanical skill as a way to rationalize our inferiority. ... Or else we would have to admit that these machines are also besting us in Dota with traits that are innately human: insight, intuition, and creativity.” dotabuff.com/blog/2019-04-21…

Apr 21, 2019 · 5:10 PM UTC

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Replying to @gdb
@gdb For Deepminds Starcraft AI, there was a discussion around mechanical benefits, even though there were limits to click rate, etc. (see: blog.usejournal.com/an-analy…) - How did you solve issues like these for Five? Thanks!
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Replying to @gdb
That's a false dichotomy if I've ever seen one!
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Yep both are important factors! But I don't think the author of the article would disagree.
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Replying to @gdb
Makes one wonder if you could put restrictions on the mechanical skills to disprove this — ie bots winning with inferior mechanical skills
Replying to @gdb
It is an impressive accomplishment, but Dota Five still hasn't achieved superhuman performance, compared to say AlphaGo Master. And the most important - current set of 17 heroes is too restricting and limits a lot choice of the potential strategies.
Replying to @gdb
Seems like retiring from competitive Dota is a bit premature, I think a lot of people would be happy to see the final match at International with a 25+ pool of heroes, with split-pushing ones and with no restrictions on summons and illusions. And an adversarial pick game again.
Replying to @gdb
Intuition : Insight :: termite-mound : Falcon-9