When we lost at The International (100% vs pro teams), they said it was because Five can’t do strategy. So we trained for longer. When we lose (0.7% vs the entire Internet), they say it’s because Five can’t adapt. If we train for longer...??? nitter.vloup.ch/metaversefight/s…
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One counterpoint: our scripted components are a clear weakness that won’t change with training. But that’s just a handicap. There are still *many* aspects of the game, like invisibility, which are learnable. Our experience tells us never to discount the power of more training.
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Why are the scripted components difficult to include in the training? Also could it be useful to train multiple different agents to be more diverse and find weaknesses?
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Replying to @bons_vincent
They’re not fundamentally difficult — they just were never our top priority since it seemed like we could better improve our performance other ways. So you can think of anything scripted as the parts of Dota we think matter least.

Apr 21, 2019 · 4:55 PM UTC

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