When we lost at The International (100% vs pro teams), they said it was because Five can’t do strategy. So we trained for longer. When we lose (0.7% vs the entire Internet), they say it’s because Five can’t adapt. If we train for longer...??? nitter.vloup.ch/metaversefight/s…
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One counterpoint: our scripted components are a clear weakness that won’t change with training. But that’s just a handicap. There are still *many* aspects of the game, like invisibility, which are learnable. Our experience tells us never to discount the power of more training.

Apr 21, 2019 · 2:13 PM UTC

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Replying to @gdb
How is invisibility currently being dealt with? I don't remember reading about it.
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It’s learned — though item purchases such as wards are scripted!
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Replying to @gdb
Why are the scripted components difficult to include in the training? Also could it be useful to train multiple different agents to be more diverse and find weaknesses?
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They’re not fundamentally difficult — they just were never our top priority since it seemed like we could better improve our performance other ways. So you can think of anything scripted as the parts of Dota we think matter least.
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Replying to @gdb
Thanks for sharing your learnings as you go