Last week, OpenAI showed off an AI system that was able to beat 5 professional gamers at the very popular video game Dota II.
In this episode I discuss how the system was built and my view on what this means for the field of AI!
@gdb @cbd @OpenAI
youtube.com/0eO2TSVVP1Y
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Cool video!
One note: don’t see the “dense sampling” hypothesis as well-supported by the data. Our physical robotic work (another application of our Dota training system) samples from simulators very unlike real world. We do see lopsided self-play games. Likely reward artifact!
Aug 14, 2018 · 3:08 PM UTC
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