President & Co-Founder @OpenAI

Joined July 2010
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“The community has retreated to mechanical skill as a way to rationalize our inferiority. ... Or else we would have to admit that these machines are also besting us in Dota with traits that are innately human: insight, intuition, and creativity.” dotabuff.com/blog/2019-04-21…
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Replying to @bons_vincent
They’re not fundamentally difficult — they just were never our top priority since it seemed like we could better improve our performance other ways. So you can think of anything scripted as the parts of Dota we think matter least.
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Replying to @OneSirMeow
Five already does adjust automatically between patches, as described here: openai.com/blog/how-to-train…
Replying to @rocanaan
It’s learned — though item purchases such as wards are scripted!
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One counterpoint: our scripted components are a clear weakness that won’t change with training. But that’s just a handicap. There are still *many* aspects of the game, like invisibility, which are learnable. Our experience tells us never to discount the power of more training.
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When we lost at The International (100% vs pro teams), they said it was because Five can’t do strategy. So we trained for longer. When we lose (0.7% vs the entire Internet), they say it’s because Five can’t adapt. If we train for longer...??? nitter.vloup.ch/metaversefight/s…
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Current Five stats: 4014 games won, 30 games lost (99.3% winrate).
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Replying to @subaracii
Impressive!
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Replying to @leloykun
We’re streaming: twitch.tv/openai!
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Replying to @leloykun
#28 on the leaderboard:
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Just watched a 70 minute game (longest game versus Five so far). Back and forth many times, ultimately the humans won. Exciting and very difficult to know who to cheer for :).
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You're welcome :)! And thank *you* — Arena is a very valuable and unique experiment. It's awesome to see how much fun people are having while helping us better understand the AI system we built.
Replying to @gdb
Thank you so much for you guys doing this arena! It's awesome :)
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In particular, with this tech it’s easy to imagine a whole new class of smart programs which can work well and interact with users — whether in the domain of robotics or virtual assistants. Super exciting on the upside!
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Replying to @WagaGaming
Congrats!!! Well played.
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Seems very plausible (allowing for algorithmic advances to decrease the amount of data required). Important to think about the implications... nitter.vloup.ch/metaversefight/s…
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OpenAI Five has achieved meme status. All our dreams have finally come true.
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#1, #2, and #3 on /r/MachineLearning are about OpenAI results — don't think I've seen that before. Pretty cool to see the team's efforts percolating through the community! (First two are others' applications of GPT-2; third is Dota.)
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Yep just a bug on our end with how people join the game.
OpenAI Five team is doing a Reddit AMA, answering questions for the next 2 hours. Get your questions in while it's open! old.reddit.com/r/DotA2/comments/…
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Replying to @juliankoh
Pretty good summary:
Replying to @gdb
And they did it by adapting and understanding how OpenAI plays ainodehna stack abused these: - invis (riki, shadow blades) - split push, avoiding fights - playing conservatively until late game - abused roshan - focused on buildings with BKB and of course, good skill and farming
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