My current challenge: getting a 512x256x512 scan of the world to render fast *and* get from the server without bringing it down
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Can you do all the culling of blocks etc server-side and essentially send a compressed 'shell' of information?
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The bottleneck is the server trying to calculate and send over the entire scan at once. That's a HUGE network packet
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Aah right. Is the calculation the pain, or is it the huge packet? Trickling the data over sounds to be a sensible thing to me though.
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It's be cool if it trickled over almost like quadtiles though so the hologram resolved like a progressive jpeg
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With that, I'd imagine plane-by-plane would still look quite cool, probably worth limiting it to n planes per m ticks as a tunable?
Oct 2, 2017 ยท 10:40 AM UTC
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