My current challenge: getting a 512x256x512 scan of the world to render fast *and* get from the server without bringing it down
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Can you do all the culling of blocks etc server-side and essentially send a compressed 'shell' of information?
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Note that I'm already compressing the data (RLE compression)
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The bottleneck is the server trying to calculate and send over the entire scan at once. That's a HUGE network packet
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Aah right. Is the calculation the pain, or is it the huge packet? Trickling the data over sounds to be a sensible thing to me though.
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It's be cool if it trickled over almost like quadtiles though so the hologram resolved like a progressive jpeg
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I'm planning to let it 'trickle in' plane by plane starting at the bottom
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Replying to @McJty
Does the server do the culling so that it doesn't send data for cubes which can't be seen?

Oct 2, 2017 ยท 10:36 AM UTC

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Replying to @dsilverstone
The server removes all cubes that are fully enclosed by others. But it doesn't do 'view-dependent' culling
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With that, I'd imagine plane-by-plane would still look quite cool, probably worth limiting it to n planes per m ticks as a tunable?
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