My current challenge: getting a 512x256x512 scan of the world to render fast *and* get from the server without bringing it down
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Can you do all the culling of blocks etc server-side and essentially send a compressed 'shell' of information?
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Aah right. Is the calculation the pain, or is it the huge packet? Trickling the data over sounds to be a sensible thing to me though.
Oct 2, 2017 ยท 10:34 AM UTC
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