nitter
Mc Jty
@McJty
2 Oct 2017
My current challenge: getting a 512x256x512 scan of the world to render fast *and* get from the server without bringing it down
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Daniel Silverstone ๐๐๐๐ยฒ ๐ณ๏ธโ๐๐ฌ๐ง
@dsilverstone
2 Oct 2017
Replying to
@McJty
Can you do all the culling of blocks etc server-side and essentially send a compressed 'shell' of information?
Oct 2, 2017 ยท 10:12 AM UTC
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Mc Jty
@McJty
2 Oct 2017
Replying to
@dsilverstone
That would make it worse then it already is. I'm trying to get the server to do less work. Not more
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Daniel Silverstone ๐๐๐๐ยฒ ๐ณ๏ธโ๐๐ฌ๐ง
@dsilverstone
2 Oct 2017
Aaah, fair enough, though won't that increase bandwidth as more chunks will need to be xfered, or is the projector range limited?
Mc Jty
@McJty
2 Oct 2017
Replying to
@dsilverstone
Note that I'm already compressing the data (RLE compression)
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Daniel Silverstone ๐๐๐๐ยฒ ๐ณ๏ธโ๐๐ฌ๐ง
@dsilverstone
2 Oct 2017
I see, so where are your bottlenecks right now?
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