A Geolosys update is pending on CurseForge :D
@DarkostoTV you should be pretty happy with this one!
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Geolosys, and erm, magic numbers everywhere, and functions with doubles d1 through d11, it makes me sad :/
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Oh I looked at many files :-) I was just pondering how you organised the mod, I enjoy reading mods to see how things are done :_)
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The 'magic numbers' was actually a reference to how Geolosys.java uses meta numbers rather than the final ints from ItemCluster
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Maybe one day I'll feel excited enough to submit a pull request to clean stuff up :-D
Sep 6, 2017 Β· 1:30 PM UTC

