A Geolosys update is pending on CurseForge :D @DarkostoTV you should be pretty happy with this one!
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The code for what? What're you trying to say?!
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Geolosys, and erm, magic numbers everywhere, and functions with doubles d1 through d11, it makes me sad :/
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:| you looked at the ONE CLASS that I haven't finished yet and is just copied from vanilla.
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Oh I looked at many files :-) I was just pondering how you organised the mod, I enjoy reading mods to see how things are done :_)
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The 'magic numbers' was actually a reference to how Geolosys.java uses meta numbers rather than the final ints from ItemCluster

Sep 6, 2017 Β· 1:29 PM UTC

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Fair enough - I added those final ints long after I wrote the main mod class, so I forgot. I'll change it to utilize those soon.
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