Mostly Grey former ginger with a preference for Rust. Leads wg-rustup, sorry about the mess. He/Him or They/Their Now @kinnison@fosstodon.org too

Manchester
Joined December 2008
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Replying to @McJty
So you build a scanner, scan an area -> "before", then you build stuff, a second scanner, scan area -> "after"
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Replying to @McJty
Definitely needs scifi vwooom noises if a player entity intersects with the projection, possibly a fizzly noise / particle effect too
Replying to @McJty
Okay (a) that looks amazing and (b) MUST be accompanied by a scifi vwoooooom noise :-)
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Replying to @McJty
With that, I'd imagine plane-by-plane would still look quite cool, probably worth limiting it to n planes per m ticks as a tunable?
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Replying to @McJty
Does the server do the culling so that it doesn't send data for cubes which can't be seen?
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Replying to @dsilverstone @McJty
It's be cool if it trickled over almost like quadtiles though so the hologram resolved like a progressive jpeg
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Replying to @McJty
Aah right. Is the calculation the pain, or is it the huge packet? Trickling the data over sounds to be a sensible thing to me though.
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Replying to @McJty
Aaah, fair enough, though won't that increase bandwidth as more chunks will need to be xfered, or is the projector range limited?
Replying to @McJty
Can you do all the culling of blocks etc server-side and essentially send a compressed 'shell' of information?
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Replying to @Ellpeck
I was like that my first few days at uni. Eventually someone will come day 'hi' and then you'll have a friend for life. Have faith. *hug*
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Replying to @dotwaffle
I always take a change of clothes in my carry-on and often two sets of underwear. Just in case
While I partially agree with this, it does kinda get mitigated by logged IRC channels, and mailing lists.
The challenge with adding more engineers to a project. Just moving from 3 developers to 4 doubles the number of lines of communication.
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