Replying to @anatudor
@anatudor Not really. Code is platform-specific; lots of work to be fast and correct here. Maybe @muizelaar or @markusstange know?

Sep 22, 2015 Β· 5:23 AM UTC

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Replying to @davidbaron
@davidbaron @anatudor @muizelaar CoreGraphics (which is what we're using on OS X) isn't very precise when rendering gradients unfortunately.
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@markusstange @davidbaron @muizelaar How much of a priority is improving this? Any tips and tricks for making such issues less noticeable?
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