While it may not look like we progressed much visually this year, we did in other ways. 2017 was mainly focused on the background, whether that be designing future areas and characters, mapping out the story, or building the new engine. Do not fret my children.

Dec 23, 2017 · 7:34 AM UTC

2
2
69
Replying to @UndertaleYellow
I get the feeling that this is going to be a very large game.