VR comes along. Valve gets creatively interested in it. They work on hardware – the best headsets out there – because they think this stuff is cool. And remember, they have 100% creative freedom to mess around and try new things because Steam ensures their financial security. 9/x
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64
Valve takes the time to build Source 2 b/c they learned on HL2 that building the game and engine at the same time sucks (ign.com/articles/valve-expla…). More time goes by. 10/x
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57
Until finally they start messing around with Half-Life VR & it clicks. It works. You have one of the most talented studios in the world diving in & devoting a full development team (like 90 people) and FOUR YEARS to moving VR *and* Half-Life forward. Probably $50+m dev costs 11/x
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I'd be willing to bet that no one's ever spent THAT much money on a VR project before, and while there have been many excellent VR games, none of them have been made by a team as talented as Valve. 12/x
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And here's the magic ingredient: Valve can spend that kind of money and time on a AAA VR project because, for Valve and Valve alone, it (financially) DOESN'T MATTER if Alyx only sells 100,000 copies and loses money. Steam bankrolls Valve forever & Alyx moves VR forward. 13/x
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In a weird way, the entire industry kind of funded Alyx, really. Every 30% slice Valve takes from each copy of every game sold on Steam. Which means gamers funded it too by buying games on Steam. We ALL funded Half-Life: Alyx. 14/x
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84
VR was never REALLY going to go anywhere without some developer/publisher pulling off something like Alyx. And, as previously explained, NO ONE was gonna take on that mantle of responsibility, mostly for financial reasons. 15/x
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And maybe Alyx won't be a catalyst, in the end. But video games are art. They're also a business. Half-Life: Alyx is what happens when the business side is, for all intents and purposes, completely removed from the equation. And it's beautiful to see. 16/x
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So while Alyx may be financially out of reach for many gamers due to the cost of PC and VR hardware, a masterpiece like Alyx will hopefully mean that more people buy VR, prices go down, install bases go up, and the NEXT Alyx (figuratively) *is* in more gamers' fiscal reach. 17/x
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Took the words right out of my mouth, thanks Ryan!
Mar 26, 2020 · 10:43 PM UTC
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