16 players solo matches, not 16 vs 16. The limitation is good performance across all platforms with a very large map to render + all the player sync data and objects in the scene. You're rendering all of that 2x, once per eye, at 90fps and accommodating any network lag :)
I’ll be in LA all next week for my fiancé’s cousins wedding!
I’ll have a little free time, so if you’re a #VR dev and would like to meet up, shoot me an email!!
Working on a Studio Tour series :)
Also, working on some content for when I’m gone, don’t worry!