Yeah dude, there are lots of “this game is coming to PSVR!!!” videos out there, but of course everyone wants to come to PSVR. Until we get solid dates/screenshots/video I’ve learned not to say a word.
I think we’re moving away from HYPE marketing working as well!
Not at all, VR is here to stay, and with the way tech is advancing these days, it’s only a matter of time before #VR reaches critical mass.
Regarding PSVR, the vita is really just the evolution of the PSP, so thinking about it like that, I think we have a long road ahead :)
They should have done a GoFundMe if they wanted to go this route, not hide, what I’ve heard through the grape vine is sub-par content, behind a high early access price tag with an NDA that isn’t even mentioned until after you pay :(
I notice a distinct lack of #psvr in these tweets now, glad the devs have been shilling to our community for months, only to drop “support” completely.
Sadly, people were/are still are excited for this one, if the pay-walled beta is any indication, I’d say abandon all hope :)
Hello everyone! We wanted to address your concerns about streaming Seeking Dawn. Please understand that our game is currently under NDA, therefore cannot be streamed. This includes but isn't limited to recording and screenshots, thank you!
#Gaming#steam#htcvive#OculusRift
This is pretty awesome, my only question, where’s the #VR headset?
If we’re talking accessibility, VR kind of takes the cake regarding hardware in recent years, pair that with a Kinect & you wouldn’t need any of this hardware, plus you’ll be more accessible, makes you think...
After years of work, I am incredibly proud to say that today we are officially
announcing the Xbox Adaptive Controller - a device that makes gaming more
accessible for people with limited mobility.
#GameYourWay
So I'm talking basic VR development, everything before I even consider hoping onto the Go, there is so much info out there for game dev, it's hard wading through it all and knowing where to actually start :D