I'd love to see an actual graphics framework for NodeJS, instead of relying on Chromium-based web applications and a WebGL Canvas, it'd be amazing to see a framework thats standalone and uses Vulkan <3 a man can dream D: Also... its weird to say that about a web-language O.o
1
Yeah I used to want the same thing for desktop clients running Node JS. It's certainly possible, but the issue is getting direct access to canvas framebuffer. Work around could be rendering to a in-memory buffer and updating an img, but can't imagine that being fast enough.
2
1
I started implementing this for RPG Maker MV with Android's WebView - managed to hack my way into the GPU memory for a canvas and from there it's possible to directly render with high performance desktop class APIs (VK, GL). Too many phone GPUs to make it worth the challenge.
2
2
dude this made me ill thinking about it... lol why'd you go through with such a task? Surely it had to have sucked... You must have been like, mad bored.
1
It was more due to the massive amount of complaints about canvas software renderer on mobile and a certain, very popular Android brand who have buggy GPUs. Two issues out of my control, only solution was to re-write a graphics backend. Not worth on a free zero-profit project.
1
1
Heck no not worthit! Yo, hit @SamsungMobile @googlemobileapp and whoever else that exists I forgot about if @MojangSupport doesn't work out (Support was only official one I found when typing @ mojang)
1
Replying to @TheUnproPro
I'm afraid I don't understand. Can you please clarify the issue so that we can assist? ^RS

Dec 28, 2019 · 9:03 AM UTC

1
1
Replying to @MojangSupport
Lol it's not an issue