Boutique game soundtrack record label. We create, manage, and protect some of the most popular video game soundtracks, piano collections & vgm covers albums.
I was so excited when I learned West Of Loathing was getting a surprise sequel, and then even more excited to find that Shadows Over Loathing was so dang good avclub.com/shadows-over-loat…
To feel its chattering, gnashing song course through your body, your brain bursting like overripe fruit as it twists you, transcending, into a form capable, at last, of joining it's horrifying chorus?
No? Ok, whew. Like, honestly?
That's great.
Does some dark part of your mind–slumbering, and yet . . . awakened–pine to stare into the creeping, grinning blackness between the stars and feel its infinite dirge pour down upon you, like liquid into a vessel that knows not what it holds?
#NowPlaying@TIDAL asked me to curate a music playlist as a featured guest on their official gaming page. 🎮 Please enjoy these 50 tracks that have helped shape my musical journey through life. Enjoy the ride!
tidal.com/browse/playlist/76…
Man! This record right here? It's AMAZING! @MateriaStore@MateriaColl know how to work w/ amazing artists and bring VGM to our homes! Rozen and Reven did the DAMN thing with this!
For monetized uses of cover songs, we ONLY collect the music publishing royalties. It's up to cover song recording artists to use a distro or someone like Screenwave to collect sound recording royalties; the other half.
This article breaks it down well: blog.songtrust.com/things-yo…
For cover songs, we license those rights to creators on YouTube -- and dozens of other platforms. That means, rather than creators risking takedowns/infringements, the uploads and covers are legal, licensed, protected; and the creators get paid. We think that's important.
We don't issue claims. Claims come from YouTube via international music societies. Based on laws in those territories, they are entitled to collect certain royalties. We help creators by overriding those claims and policies, so that monetization can continue for most uses.
Nothing in music rights is that simple. We wish it was. And yes, managing dozens of music partners on platforms like YouTube remains one of our obligations for all of our clients, which we continue to fulfill.
You're right, and, there's value in partners. Some are better than others. Few platforms work with individuals directly, and getting 50% of something is better than 100% of nothing -- which most of the entertainment industry does.
And look, there's few subject matter experts on YouTube/CID, much less publishing, much less overlap with gameaudio. If you have ideas on how to improve the ecosystem, based on where it currently is, and CAN go, let's chat. We need more motivated people working on a future.
The room is adults working on improving transparency and education surrounding concurrency colliding with legacy music laws based on this thing, en.m.wikipedia.org/wiki/Pian… , which never anticipated things like "Justin tv" and "the internet"
We... are in the game industry, after.
And you're right, we are not - the mention was to level the, rather negligent, baseline. We are one of perhaps, 5, worldwide music companies who manage video game music publishing copyrights.
To clarify, this is not an option that is enabled for most rights holders. Most rights holders do not have direct YouTube CID access. Most rights holders don't know why they need YouTube CID access. Most rights holders do not care.