Replying to @HardDriveMag
No-one is claiming absolute adherence to reality is the best solution.
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Sir, while no-one is criticising the realism of Real Life 1, the case could certainly be made that it is not balanced or polished to the extent one might expect from a Triple A title
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Replying to @HardDriveMag
In real life you could die instantly from a knife hit, or survive 20, which is far too random. Instead of calculating damage on 1 d800, they should do it with 200 d4, changing damage range from 1-800, to 200-800. Patching this in would improve melee.
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Replying to @HardDriveMag
This is me as I complain about map geometry not being smooth enough while tripping over uneven floors irl
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Replying to @HardDriveMag
Get critted, die shitted
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