Replying to @HardDriveMag
If I pick the wrong option what will this NPC think of my player character
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BioWare did this thing for their last two Dragon Age games where each dialogue option has a symbol denoting the emotion or tone behind that choice. I thought that was quite useful for role playing. Always pick the snarky/sarcastic options btw
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Replying to @HardDriveMag
rpg player discovers that prompts do not actually match what the character says
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Replying to @HardDriveMag
Save scumming (save and reload) just before initiating dialogue with an NPC just to see how several conversations turn out, only to put up with unskippable drivel from the NPC.
Replying to @HardDriveMag
Nah but I seriously hope the next Fallout doesnt have player voice acting so we get actual dialogue again lmao
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Replying to @HardDriveMag
Its been years but I still welcome any and all dunks on that games awful fucking dialogue system.
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Replying to @HardDriveMag
i had one the other day where the choice said "i don't know about that..." and when selected the character said "you're wrong go to hell i never want to see you again"
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