Official Twitter account of Volition, the studio behind @SaintsRow

Champaign, Illinois, USA
Joined April 2009
That is something for the players and reviewers to decide once it's out.
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Replying to @grilledme1
We are quite aware of this, yeah.
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Replying to @AbhayX2
Let's see if we got this right... You want us to somehow magically predict if our unreleased game in development will be some value of "better" than a competitor in the same genre?
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Replying to @RMcreuben
Sorry, but we can't say anything at all yet about the new game.
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Replying to @LesWhiteFox
We focus on creating new content, and are not involved with ports or remasters of our older titles. For example, the SR3 remaster was done by Sperasoft without our involvement. @AlphaZuluMusic @spencerblack63 @mejiaalmighty
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All will be revealed in time.
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Replying to @DatPie3
Yep, we love seeing this kind of stuff. Make sure to @ us!
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Replying to @JackPer84296188
There will never be a canon name for the Boss. The Boss is whoever the player creates and wants them to be. And also right back at ya.
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Replying to @ParraMikey
The Penetrator will always be in... your heart.
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Replying to @GriffenOf
Level with us. You must have been watching @DPklok051's piranha feeding videos guest starring Johnny Gat, right?
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Replying to @Eriksson204
I'm not sure if we can handle such a startling break from the same question we are asked repeatedly day after day.
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Replying to @Aarontynan8
We can confirm with 100% certainty that one of those is true. We are also fairly confident that we are making a new Saints Row game too.
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Replying to @JackPer84296188
The concept was originally intended as a DLC, with SR4 having a very different plot. Our publisher at the time (old THQ before they went bankrupt) made the decision to expand and turn that DLC into the full game you have now: youtube.com/watch?v=bXKeOTo9…
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We can certainly give you the time, but we cannot give you the answer you seek (or any information at all about the new game.)
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Sure you can. When we are ready to show one.
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It's been updated and changed over the years, but certain aspects of the engine like slew mode have been the same since the Freespace days.
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Replying to @RichHerronVII
We were not involved with the remaster, but you may want to ask Deep Silver support: support.deepsilver.com/
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It's our own in-house engine that we call CTG after our Core Technology Group.
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