Official Twitter account of Volition, the studio behind @SaintsRow

Champaign, Illinois, USA
Joined April 2009
Replying to @iqzulk
That might be a tough one. We no longer have any of the original audio team from those days still here, who would have those kind of details. Still, we'll see what we can do.
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Replying to @SarahR_L
We are all looking forward to that magical future date when we can finally share more info on the next Saints Row, but unfortunately that's not going to be today. We do think the wait will be worth it though!
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Volition streams are temporarily on hold, including our planned GDC presentations. We hope to have more info to share soon on when we'll be returning.
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Replying to @MacroTheMessiah
We aren't involved with the Switch ports, which are developed by Deep Silver Fishlabs. It's our understanding that the new patch for SR3 adding gyro support should be releasing close to the release of SR4 Switch (~March 27.) For updates, we would suggest following @saintsrow
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All of our focus and effort is currently on the development of a new Saints Row game.
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We're just as excited to eventually reveal the game, but unfortunately we can't share any other info just yet (including when we can.)
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A new Saints Row game is in development!
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You're a good friend, confirmed.
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Good choices.
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While we can't comment on the title, self harm over it is probably going a little too far.
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We are doing GDC presentations. It has nothing to do with our new game in development.
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PSA: No stream today, but we are back in action next Thursday Mar 19. With @Official_GDC being cancelled this year, we'll be doing a couple of presentations live with the award-winning-and all-around-great-guy Keith Self-Ballard!
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Replying to @Wald_Voll_Eulen
All of our focus is on a new Saints Row game. We aren't involved with ports or remasters of our older titles.
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Replying to @7mad_23
We aren't involved with ports or remasters.
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We can't say anything just yet, but keep an eye here on our Tiwtter, Twitch (dsvolition), and YouTube (VolitionTube).
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Replying to @XENORKS1 @exe_rivas
When we're ready to talk about it.
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Replying to @SwiftPiranha86
Thanks for the suggestion, but that's not really the way it works with licensed music in our games. It's less about licensing individual songs (unless specifically needed for a mission moment), and more about an external agency and a deal with a label/pool of music to choose.
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