Official Twitter account of Volition, the studio behind @SaintsRow

Champaign, Illinois, USA
Joined April 2009
Replying to @jackbritchford
Have fun with Undercover!
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Sorry, but we haven't heard of this issue from other players. Your best bet would be to contact either Xbox support or Deep Silver support: techsupport@deepsilver.com
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We are not involved with the Switch port at all, just helping to promote it as we are the original devs. We are currently working on a new game but haven't revealed any details yet.
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Replying to @seanLeeharkin1
We don't have any information to share at this time other than supporting the @DSFishlabs port of Saints Row: The Third to Nintendo Switch.
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Replying to @Morgyn_Ember
Nothing has been announced. We are working on something new, but no details or info beyond just that.
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Replying to @SnowydayUK3
Yep. among other things platforms.
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Replying to @DXFromYT
Thanks! We have some pretty cool plans for the relaunch of Streams 2.0 and hope you like 'em!
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Our new streaming room is coming along; door is on, greenscreen is up, and a whole mess of new gear is getting setup. Just waiting on some delayed furniture to get this party started (tentatively May 2!)
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Sorry, but we don't have any info to share yet about events or announcements.
Replying to @MiniMartinYTO
We're not usually involved with ports of our games, but we aren't aware of any current plans for Summoner. Always nice to see some love for our older titles though!
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Replying to @johncenahoe
You're getting a little ahead of things considering we haven't even announced what we are working on yet.
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Replying to @SkyRoss88
There isn't one. You will be able to save Boss characters in local save slots though. Also, we are not working on the port, which is being done by @DSFishlabs
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Replying to @Lordmau5 @SaintsRow
As well as posting on the Steam community thread about it too.
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Replying to @Lordmau5
We appreciate the offer, but it's less about patching the existing game (that ship has long since sailed) but rather offering the pre-Workshop build as an option for players having issues (which won't need community testing.)
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Replying to @Lordmau5
We ran into issues with locating the correct build, as well as problems actually testing them on Steam. We're still looking into this and will update the community when we have more info to share.
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A group of our brave devs about to defend their honor for #PieDayXIV!
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Replying to @Shadow_Enz
We aren't involved with developing ports of our games, which are handled by an outside studio. The decision to do them for a platform is also a publisher decision rather than a studio one.
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Replying to @_frank812
Yes and yes.
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