Official Twitter account of Volition, the studio behind @SaintsRow

Champaign, Illinois, USA
Joined April 2009
We're still working on getting equipment and furniture setup. It's now looking like May 2 for the launch of Volition Streams 2.0. We'll be posting final details on our social once everything is all set.
3
Replying to @Cardenjs @Varsson1
We think it's awesome that players still love the older games. We feel like proud parents for each title we ship, and we would love to see every Saints game get that kind of treatment. Unfortunately, there are technical factors, in addition to the commercial considerations.
1
1
Replying to @Varsson1
These kind of decisions are made by the publisher, and the actual work is done by an different studio (like @DSFishlabs on the SR3 Switch port.) We can tell you that Saints Row: The Third was the most commercially successful Saints game and seemed like a smart choice to us.
1
Replying to @kennydude13
Nothing planned at this time.
1
Replying to @AmirGaraev
We aren't involved with the Switch port of 3. Even if we did know anything about future plans, we wouldn't be able to share them.
1
Sorry to hear that you are having trouble. Unfortunately, we didn't work on the Re-Elected port which was done by High Voltage. We do know the patch cycle for the game is long over though. Deep Silver support may be able to assist: techsupport@deepsilver.com
1
Replying to @Varsson1
Tough question. You would get a different answer depending on which dev you ask.
1
1
Replying to @thebestpetdog
Something awesome.
2
4
Some early concepts of Agent Fortune from @aomthegame
10
8
84
Deep Silver confirmed that Best Buy was using the incorrect copy for the description. All physical editions of the game have an actual cart included and not a download code.
6
4
3
41
We developed the original game, but are not involved with the Switch port, which is being done by @DSFishlabs and being published by @Deepsilver. We'll try to get you an answer though.
1
22
Replying to @DrRozetta
Congrats! On Hardcore difficulty too!
1
Replying to @MysticalPanda88
Public ones should work fine. It's usually a result of contracts not counting towards the total. The easiest fix is just doing a few more until it pops.
1
Replying to @_frank812
Eventually, yes. When we're ready to talk about it.
3
1
4
Never got past this concept exploration.
1
Right now, it's either an occasional look back at the making of our last game, or radio silence. We opt to share some cool stuff while we wait.
2
30