For those wondering how we've been doing as a studio during the pandemic:
The first obstacle was practical – arranging for the studio’s 200 employees to work from home. It soon became clear to James Torbit, General Manager @DSVolition that there were also big challenges of human nature.
Part 2 of the pandemic video-series:
youtube.com/watch?v=PvlLPdc_…
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While we created the original game, we were not involved with the remaster.
Mar 22, 2021 · 1:36 PM UTC
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