@DSVolition how different is this saints row game from the others? and i dont think this will really give us too much information, but when this trailer releases without telling us the official date how long after the trailer releases will the game release?
1
Sorry, but we can't even reveal that much yet.
1
Surely you could say if it’s different from the previous games...? 😅
1
And wind up buried in a landfill somewhere after Marketing sends a hit squad?
1
GIF
Alright fair. When did development start on this installment? Did anyone think the series wouldn’t thrive as much as it did? (Example saying saints row 2 is the final straw) What hints can you give about anything?
1
Development started after the release of Agents of Mayhem in 2017. Future plans are generally dependent on the success of the current title. We always hope for the best. We can't give any hints about anything. Though ultimately futile, we do respect your tenacity.
1
No more questions about the next installment from me as I have a bunch that might not be answered. Though How far did you specifically think volition would come? (What did you expect?) Which of the 4/5 (GOOH) saints rows had the biggest hurdle and what was the hurdle? —
2
What is the hardest thing or was in development? Why were some things cut How difficult was it to get ahold of VA’s? Is the comedy and action factor focused more than say an emotional connection with a story/line? That’s it. Thanks for taking the time to answer my questions.
1
Cut content happens for a variety of reasons. Can't be polished in time, breaks flow, isn't working We have an agency we use for VO talent. We don't have to try and contact actors directly if that's what you are asking Tone all depends on the specific game and its direction
1
How do cut vehicles or weapons exactly break flow? Because to me it seems like the genkipult in sr3 would kind of be cut with how it works? The Question should have been explained better, I mean like were there desirable people from the very first few volition games that got—
3
Replying to @ZompieGaming
Flow would be in regards to cut story/missions. A vehicle or weapon being cut would generally be because there wasn't enough time to polish it to final or it wound up not being fun. Development is often experimentation. Some things work, while others do not.

Jan 21, 2021 · 5:03 PM UTC