Official Twitter account of Volition, the studio behind @SaintsRow

Champaign, Illinois, USA
Joined April 2009
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Also, we have no control at all over what platforms or sales our games are on. Those are decisions at the publisher level and not the studio.
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This is kind of messy but hopefully we can explain it clearly. THQ Nordic GmbH is a publisher under the Embracer group (formerly THQ Nordic AB.) They do not publish our games, Deep Silver does. So DS games like SR would not be in any THQ sale.
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Thank you for playing!
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That would be me @IdolNinja running Volition social. Everyone who knows me, has to know that Saints Row 2 has always been my favorite released SR game.
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Replying to @realKahora
We have nothing to do with ports or remasters of our older games. Also, why would you think a remaster would need a writer if nothing had actually changed outside of visuals?
Replying to @nutzeeer
High Voltage developed Gat out of Hell. We have not patched Saints Row IV in quite some time, and do not plan to do so in the future.
Replying to @JacksonKalum
Who do you think would win, and why?
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Replying to @0neeUp
Working on it. Did you miss the memo?
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Replying to @BillyMsds
Sure, when we are ready to.
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Replying to @JacksonKalum
Rocket launchers make everything better.
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Replying to @chazgotclass
We focus on creating new content, and are not involved with ports or remasters of older titles.
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Replying to @Noodlock1
Crazy how the new gen almost looks photo real, huh?
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Replying to @brigadier_tc
This is either very funny or a very desperate attempt for the slightest crumb of info. We're going to bet on the former and have a grin this morning.
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Replying to @totally_adicted
Not something we can share just yet, sorry.
Replying to @ZompieGaming
You're very welcome. It was a nice change of pace from our usual questions!
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Replying to @ZompieGaming
What kind of performance hit would it take? NPCs are baked assets to improve performance. Customization is a very heavy memory hit which consoles are limited. Ultimately is the player experience with this feature really worth it? 2/2
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Replying to @ZompieGaming
It's an interesting idea, but let's think about this from a developer perspective. How much time and effort would that cost? Not just programming the feature but implementing UI which would need to be different from player creation. 1/2
Replying to @ZompieGaming
As opposed to both players in a cutscene? It wouldn't make any logical sense story-wise. The player is THE Boss in the story. There are not two, and trying to account for both SP and co-op play with different cutscenes would be insanely expensive.
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Replying to @ZompieGaming
We can't comment on anything about the new game yet, sorry.
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Replying to @ZompieGaming
The title came from one of the neighborhoods in the game. We talk about that (and a lot more) here: volition.tumblr.com/post/999… Gang design is a team effort, from writing, to artists, to gameplay designers. There is always a lot of fine tuning and evolution during development
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