Official Twitter account of Volition, the studio behind @SaintsRow

Champaign, Illinois, USA
Joined April 2009
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Replying to @ZompieGaming
Again, it all depends on the vision and intent of that particular game.
Replying to @ZompieGaming
THQ owned us at the time, and the first Saints Row was a flagship title for them. It did not have a low budget by any stretch of the imagination. It was an early 360 exclusive, and the first open world title on the console.
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Replying to @ZompieGaming
Steve Jaros was the lead writer (and eventual Creative Director) on all the existing Saints Row games. The later games may have had a different tone but they all came from the same person's vision and intent.
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Replying to @ZompieGaming
If there is ever a specific actor, the agency we use would talk to that actor's agent and we go from there. For big names it usually comes down to our VO budget. Game dev is fluid, and we often have to adjust expectations based on reality of time and money.
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Replying to @ZompieGaming
Flow would be in regards to cut story/missions. A vehicle or weapon being cut would generally be because there wasn't enough time to polish it to final or it wound up not being fun. Development is often experimentation. Some things work, while others do not.
Replying to @ZompieGaming
Cut content happens for a variety of reasons. Can't be polished in time, breaks flow, isn't working We have an agency we use for VO talent. We don't have to try and contact actors directly if that's what you are asking Tone all depends on the specific game and its direction
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Replying to @ZompieGaming
An incredibly broad question with no real way to answer specifically. Again, we always hope for the best. The biggest hurdle was performance with the first SR (our first open world game,) which only got fixed a mere 10 weeks from submission: youtube.com/watch?v=q15vAr3W…
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Replying to @ZompieGaming
Development started after the release of Agents of Mayhem in 2017. Future plans are generally dependent on the success of the current title. We always hope for the best. We can't give any hints about anything. Though ultimately futile, we do respect your tenacity.
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Replying to @ZompieGaming
And wind up buried in a landfill somewhere after Marketing sends a hit squad?
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GIF
Extremely unlikely, but we do appreciate and respect that hope seems to burn eternal for our old Summoner fans.
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GIF
Replying to @anon97_mike
Zero. We create new content exclusively, and are not involved with the decision or work on ports and remasters of our older titles.
Replying to @JohnyCashGrab
Not everyone follows closely, so we're always happy to share what info we can.
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Replying to @Tremarion8
We talking Van Halen Jump or House of Pain?
Replying to @DPklok051
You've got one from us.
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Replying to @FiveX54
We can only confirm that a new Saints Row game is in development. We cannot reveal any other details yet, including platforms.
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Replying to @ZompieGaming
Sorry, but we can't even reveal that much yet.
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Sorry, but we can't reveal any details yet about the new game.
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Replying to @iguchigang
Not from us. We create new content, and are not involved with ports or remasters of our older titles.
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We're all hanging in there and looking forward to eventually being able to share what we've been working on.
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Replying to @Thestral14
All of our studio focus is on our new Saints Row game. Beyond that, we can't say.
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