Official Twitter account of Volition, the studio behind @SaintsRow

Champaign, Illinois, USA
Joined April 2009
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Our new streaming room is coming along; door is on, greenscreen is up, and a whole mess of new gear is getting setup. Just waiting on some delayed furniture to get this party started (tentatively May 2!)
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Sorry, but we don't have any info to share yet about events or announcements.
Replying to @MiniMartinYTO
We're not usually involved with ports of our games, but we aren't aware of any current plans for Summoner. Always nice to see some love for our older titles though!
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Replying to @johncenahoe
You're getting a little ahead of things considering we haven't even announced what we are working on yet.
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Replying to @SkyRoss88
There isn't one. You will be able to save Boss characters in local save slots though. Also, we are not working on the port, which is being done by @DSFishlabs
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Replying to @Lordmau5 @SaintsRow
As well as posting on the Steam community thread about it too.
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Replying to @Lordmau5
We appreciate the offer, but it's less about patching the existing game (that ship has long since sailed) but rather offering the pre-Workshop build as an option for players having issues (which won't need community testing.)
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Replying to @Lordmau5
We ran into issues with locating the correct build, as well as problems actually testing them on Steam. We're still looking into this and will update the community when we have more info to share.
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A group of our brave devs about to defend their honor for #PieDayXIV!
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Replying to @Shadow_Enz
We aren't involved with developing ports of our games, which are handled by an outside studio. The decision to do them for a platform is also a publisher decision rather than a studio one.
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Replying to @_frank812
Yes and yes.
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We're still working on getting equipment and furniture setup. It's now looking like May 2 for the launch of Volition Streams 2.0. We'll be posting final details on our social once everything is all set.
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Our annual Pie Day XIV is happening again this Monday. Will you rise(ing crust) to the challenge with us? kotaku.com/watch-a-bunch-of-…
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Replying to @Cardenjs @Varsson1
We think it's awesome that players still love the older games. We feel like proud parents for each title we ship, and we would love to see every Saints game get that kind of treatment. Unfortunately, there are technical factors, in addition to the commercial considerations.
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Replying to @Varsson1
These kind of decisions are made by the publisher, and the actual work is done by an different studio (like @DSFishlabs on the SR3 Switch port.) We can tell you that Saints Row: The Third was the most commercially successful Saints game and seemed like a smart choice to us.
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Replying to @kennydude13
Nothing planned at this time.
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Replying to @AmirGaraev
We aren't involved with the Switch port of 3. Even if we did know anything about future plans, we wouldn't be able to share them.
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Sorry to hear that you are having trouble. Unfortunately, we didn't work on the Re-Elected port which was done by High Voltage. We do know the patch cycle for the game is long over though. Deep Silver support may be able to assist: techsupport@deepsilver.com
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